UI_EN = {
    UI_MapModManager = "MAP MOD MANAGER",

    UI_allMapModsLabel = "All Map Mods",
    UI_subscribedMapModsLabel = "Subscribed Map Mods",
    UI_Dependencies = "Dependencies",
    UI_modLoadOrder = "Mod Load Order",

    UI_BackButton = "BACK",
    UI_acceptButton = "ACCEPT",
    UI_helpButton = "HELP",
    UI_increaseGridButton = "INCREASE GRID",

    UI_prevButton = "PREV",
    UI_nextButton = "NEXT",

    UI_ClearButton = "CLEAR",
    UI_SelectAllMaps = "SELECT ALL",
    UI_UnselectAllMaps = "UNSELECT ALL",
    UI_SelectVanillaMaps = "VANILLA MAPS",
    UI_QuickSelect = "QUICK SELECT",
    UI_FindMaps = "FIND MAPS",
    UI_FilterMaps = "FILTER MAPS",
    UI_ClearFilter = "CLEAR FILTER",

    UI_SelectAllSubscribed = "SELECT SUBSCRIBED",
    UI_UnselectAllSubscribed = "UNSELECT SUBSCRIBED",
    UI_SelectAllActive = "SELECT ACTIVE",
    UI_UnselectAllActive = "UNSELECT ACTIVE",
    UI_ExportSelected = "EXPORT SELECTED",
    UI_ToggleAllSubscribed = "TOGGLE SUBSCRIBED",
    UI_UnToggleAllSubscribed = "UNTOGGLE SUBSCRIBED",
    UI_ToggleAllSelected = "TOGGLE SELECTED",
    UI_UnToggleAllSelected = "UNTOGGLE SELECTED",
    UI_ModLoadOrder = "MOD LOAD ORDER",

    UI_MoveToTop = "MOVE TO TOP",
    UI_MoveUp = "MOVE UP",
    UI_MoveDown = "MOVE DOWN",

    UI_helpPanelText = "Map Mod Manager is a tool for identifying cell conflicts between map mods.\\n\\n" ..
                       "While conflicts can work with certain maps and careful load orders, it isn't always recommended. Conflicts with vanilla cells are okay, if you don't mind overriding vanilla towns. \\n\\n" ..                       
                       "Hover your mouse over any cell in the grid to tell you what maps are occupying that cell.\\n\\n" ..
                       "Green and blue cells are the vanilla map.\\n" ..
                       "Purple cells are map mods that don't have a conflict.\\n" ..
                       "Yellow cells are map mods that override a vanilla area (town).\\n" ..
                       "Red cells are map mods that conflict with each other.\\n\\n" ..
                       "The list on the right shows map mods available on the workshop. Select them to show them on the cell grid. If you aren't subscribed or want more information, select the steam icon next to the map name. If you subscribe to a new map, you'll need to restart the game.\\n\\n" ..
                       "The lists on the left show map mods you're subscribed to and their dependencies. Select them to show them on the cell grid. Toggle them by clicking the checkbox next to the map name. Dependencies appear as you select and toggle maps; hover over a dependency to show if it is required by an active mod, a selected and subscribed mod, or a selected mod you aren't subscribed to. If a dependency is red, you aren't subscribed to it.\\n\\n" ..
                       "Adjust the load order by using the 'Move' buttons underneath the list of subscribed map mods. Generally, you won't need to if cells don't conflict. If cells do conflict, check the Steam Workshop page of the conflicting map mods for advice on load orders.\\n\\n" ..
                       "Export will generate a text file with the selected maps, dependencies and the required multiplayer data to paste into your server config file. File is located in: C:\Users\User\Zomboid\Lua\path\\n\\n" ..
                       "Buttons have tooltips to tell you exactly what they do.",
    
    UI_acceptButtonTooltip = "Save changes made to mods and go back to the main menu.",
    UI_backButtonTooltip = "Discard changes made to mods and go back to the main menu.",
    UI_SelectAllSubscribedTooltip = "Select/deselect all subscribed map mods to show their locations on the cell grid.",
    UI_SelectAllActiveTooltip = "Select/deselect all active map mods to show their locations on the cell grid.",
    UI_ExportSelectedTooltip = "Export selected maps (from both subscribed and all map mods), file is located in: c:\users\user\zomboid\lua\path",
    UI_ToggleAllSubscribedTooltip = "Toggle the on/off status of all subscribed map mods.",
    UI_ToggleAllSelectedTooltip = "Toggle the on/off status of all selected map mods that you are subscribed to. Maps selected from the all map mods list won't be toggled on, you need to subscribe to them first.",
    UI_ModLoadOrderTooltip = "Adjust the load order of active map mods and dependencies.",
    UI_MoveToTopTooltip = "Move selected map to the top of the mod load order.",
    UI_MoveUpTooltip = "Move selected map up in the mod load order.",
    UI_MoveDownTooltip = "Move selected map down in the mod load order.",
    UI_SelectAllMapsTooltip = "Select all maps available in the database.",
    UI_UnselectAllMapsTooltip = "Unselect all maps.",
    UI_SelectVanillaMapsTooltip = "Just select the vanilla maps.",
    UI_QuickSelectTooltip = "Select maps that don't conflict with your selected maps.",
    UI_FindMapsTooltip = "Find maps that don't conflict with your selected maps.",
    UI_FilterMapsTooltip = "Filter the list of maps based on the cells selected from the dropdown."
    UI_MLacceptButtonTooltip = "Save changes made to the load order and go back to Map Mod Manager.",
    UI_MLbackButtonTooltip = "Discard changes made to the load order and go back to Map Mod Manager.",

    UI_RequiredByActive = "Required by active map mods:",
    UI_RequiredBySubscribed = "Required by selected and subscribed:",
    UI_RequiredByNotSubscribed = "Required by selected and not subscribed:",
    UI_None = "None",
}
